

Though for some reason going through far harbor like this made it where every time it got super foggy, which it did very very often, would be considered a rad storm to summon ghouls and turned the whole island into a struggle just to move forward, though it was neat seeing the harbor itself under constant attack by ghouls. And since the other mods also have similar rad storms you never know when it might happen as it could go from one mod's rad storm to the other. Every time this triggers you know it because after a few minutes into the rad storm you hear a ghoul yelling in the distance indicating that it's about to be hell on earth. There is also a option on the True Storms that makes it where every rad storm generated by True Storms only, has a chance you can set for it to spawn ghouls, I max out the spawn rate to 30, and for the chance for a rad storm to be a ghoul invasion to 80%.ĭoing it this way makes it where defense in settlements suddenly mean a whole lot more to me.

I'm using True Storms, Nuclear Weather, and vivid weather mods, with a patch that allows all three to play nicely and work together so there is a huge variety in what i'll see out there from really pretty, to eerie, to strange. Answer (1 of 2): Rather than just name one settlement mod, I’ll provide my personal list of essentials, very much in order of preference as best, limited only to those that directly affect settlements and settlement building.
