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Fallout 4 races mod
Fallout 4 races mod












fallout 4 races mod fallout 4 races mod

They can help with the planned retrieval mission by placing a tracking beacon on the synth and reporting back to the Synth Retention Bureau. Secord that a synth was kidnapped by raiders. Reclamation: The Sole Survivor learns from Dr.Raider Troubles: A group of settlers is struggling to defend themselves against a nearby group of raiders and asks the Sole Survivor for help.Kidnapping: Concerned settlers will ask the Sole Survivor to help them rescue a fellow settler that was kidnapped for ransom by nearby hostiles, hoping to have them freed without harm.At least 25 Pre-War money - On the first floor of the main building, in the cash registers.Stealth Boy - To the left of the master control terminal, inside an exposed drawer.Ice cold Gwinnett pale - Behind Eager Ernie, on a table.Racetrack advertisement - On the first floor of the main building, beside the computer terminal.This holotape plays trumpet music from the Pip-Boy. The Bugle repertoire - Carried by Ol' Rusty, the eyebot leading the race.Associate's note - On a raider or Triggerman.Scrapper's note - In the shed which houses the replacement robots, on the desk beside the robot control terminal.The password can be used to access a computer terminal located on the second floor, which gives the following six options: 1) stop the race (deactivates the robots, causing them to stand idly in place), 2) change the race route, 3) override targeting parameters (makes the robots hostile to the raiders and Triggermen), 4) disable combat inhibitors (makes the robots hostile to the player), 5) release 3 more robots onto the track, and 6) initiate a self-destruct sequence.

fallout 4 races mod

  • Eager Ernie's key and password - On Ernie's body.
  • Tumblers Today issue #1 - On the upper floor of the southwestern building with Eager Ernie, on a small table west of the master control terminal.
  • On the south side of the center is a stable where the backups bots are stored. To the east is the actual track, in the center of which are a number of small fortifications filled with minor loot and raiders. The northwest side consists of derelict bleachers, while southwest is Eager Ernie's lair on the upper floor, accessible by the walkway from the center or by jumping on the two table umbrellas from the stands. Throughout the area, there are several terminals that can be used to shut the bots down, turn them on the raiders and Triggermen, or cause them to self-destruct. There are also a number of non-hostile robots racing around the track, which include models such as the Mister Gutsy, Mister Handy, Assaultron, and Eyebot. The area is built upon a pre- War horse track, now inhabited by raiders and Triggermen.














    Fallout 4 races mod