

Research Tipsġ) Research center are needed for research – that obvious. Day later USA has 12150M$ so I can get 1215 m$ from them.

Of course when good is critically nedded you can even get 5 times more then it’s worth but this usually hurts relations.Įxample: USA has 13500 M$. Best for start for small and poor countries.ħ) Countries usually can spend 1/10 of their cash for goods or tech. You can sell one tech to almost every nation so it usually worth to buy something new and sell to dozen of other countries. They also speed up building but also speed up costs and goods demand.Ħ) Good way to get money is to trade technologies. To build in areas with 0% supply use engineers units. Use railroads to link these areas with supply center.

Or airbase but it cost more and takes more time. To achieve that build airfield and 3-4 supply warehouses. Try to have always 80-100% on production tiles. Buildings on conquered land produce less.ĥ) Supply is the key.

Build more coal power plants – they are cheapest power source for almost whole game.Ĥ) If possible build on your own land. Hydro power plant has insane industrial goods quantities to get back when scrapping. I scrap most of them when I capture them.ģ) Military bases and hydro power plants are great source of goods. Building ore mines is usually unnecessary. Rest of them could be bought from the market usually at lower prices, especially coal, ore or timber. Best for this is agriculture or oil.Ģ) Try to achieve self sufficient status for crucial goods and resources: petroleum and all three goods. Sometimes you can rob blind country selling one commodity in bulk quantities and buying this back after while but it’s obvious exploit – use at your will. It will help you to buy necessary goods or resources at low prices and sell high. Choose partners with big cash and economy potential (big industry). Lock all goods and trade them with countries with best relations. 1) Try to control your economy by yourself.
