For instance, you can change the gender composition of enemies that spawn, or you can completely tweak how two-handed interactions are calculated. The level of customization in the settings menu is comprehensive otherwise. But I can still see Blade & Sorcery having issues with lower-end VR-ready systems that have no trouble running other games. For many PC VR owners, that isn’t much of a problem. Keep in mind that while you can tweak almost everything about the game including enemy spawn settings, comfort settings, graphics settings and even some experimental things like physics-based climbing and slow-mo speed, your system needs to be able to handle a decent number of reasonably intense physics calculations at once. The comfort and graphics options in Blade & Sorcery are quite accommodating you can access the menu tome by hitting the Y button on Oculus Rift, or the left menu button on HTC Vive/Pro.
You can capture your virtual vanity via a third-person desktop camera, but, in its current state, it doesn’t do justice to Blade & Sorcery’s hectic (read: ultra-violent) arena battles. While the options are decently robust for a VR game, you don’t ever see your PC (player character) more than three times: that is, when you boot the game up, when you’re flexing in front of the mirror, and when you die.
There are no races or classes, but you get a thorough opportunity to modify everything from hair and beard styles to the proportions of your avatar’s face and body. Your very first task in Blade & Sorcery is to calibrate your height and create your character. Image Credit: WarpFrog CREATE YOUR CHARACTER